Games

 

Inspiration

As part of my capstone project at Columbia College Chicago, I created Inspiration using Agile methodology. It is a storytelling game that uses full art cards to inspire the stories. It was originally conceived as a physical card game, but we also created a digital multiplayer version using the Unity Engine and the Photon Unity Networking plugin.


Magnetic Square Dancing Wasteland

Magnetic Square Dancing Wasteland was the winner of the November 2013 Alpha Lab Game Jam, a game design club at Columbia College Chicago. The game was developed over a period of two days, using the Unity Engine. The theme of the game was “Delightfully Dark,” and the title was chosen by another team, using a random game name generator.


Spoopy Street

Spoopy Street is a 2D side scroller game created during the October 2015 Alpha Lab Game Jam, a game design club at Columbia College Chicago. The theme of the game jam was Halloween, as the game jam took place the weekend before that dreaded date. We were given two days to develop the game with a team of random members. Spoopy Street was created using the Unity Engine.


Mechanized Crossdressing Punishment

Mechanized Crossdressing Punishment was the winner of the March 2016 Alpha Lab Game Jam, a game design club at Columbia College Chicago. The title was also chosen by another team using a random game name generator. It was a simple fighting game, and drew a lot of inspiration from Rockem Sockem Robots. The game was developed over a period of two days, using the Unity Engine.